How often these expansions will be delivered and what they’ll bring is still unknown. Those games change up class balance season-to-season while also giving players new story beats and activities to engage with.ĭiablo 4 will also see periodic “ full story driven expansions,” Diablo franchise general manager Rod Ferguson said in June. Diablo 4’s planned approach seems similar to games like more modern games like Destiny 2 or the Diablo series’ indie contemporary, Path of Exile. Blizzard rarely adds new features or maps in Diablo 3’s seasonal updates, instead focusing on balance changes and gear reworks to keep the game fresh. The added content is a significant shift from Diablo 3, which has been operating on a seasonal model since 2014. The quest lines will also flesh out the world of Sanctuary, and offer new stories to discover. ![]() Diablo 4 will get new features and quest lines each season, which Piepiora says players should be able to experience within only an hour of playtime. In Diablo 4, players will get “up to four seasons a year.” Each of these seasons will not only shift the meta like they do in Diablo 3, but also add new content. When the season comes to a close, seasonal characters will move to the “Eternal Realm,” where players can continue leveling up and getting stronger - albeit outside of the seasonal pool. Players will then level up their character like normal, playing through a variety of Diablo 4’s activities, gaining gear and getting stronger. Blizzard’s plan for Diablo 4 seasons, outlined in a new quarterly development blog, sounds much more ambitious than what it did seasonally for Diablo 3, giving player more to do than just restart the game with a new character every few months.Īccording to Diablo 4 game director Joe Shely and associate game director Joe Piepiora, players will start each season by creating a new character from scratch. They're also getting a much-needed boost to core stats to help them stand toe-to-toe with regular mob drops.Diablo 4 will follow in Diablo 3’s footsteps with a seasonal model, albeit with a few modern bells and whistles attached. Legendaries will still have variable stats, but some core abilities will make them stand out. Starting with 1.04, that's going to change. ![]() Scaling was also terrible Legendary items were often far less powerful than common rares and AH purchases. To date, Legendaries - Uniques were the Diablo II equivalents - offered too few core abilities and powers to be considered all that legendary. Legendary items in Diablo III are also receiving a much-needed overhaul. Now, MF/GF percentages will top out at 300% - an additional bonus that Lvl 100 Paragons will earn 'naturally.' Blizzard states that this will "help us slowly and gently move Magic Find off of items in the future." This increases the chance of finding rare and powerful items. This last is designed to dampen the prevalence of "gear-swapping." Currently, players will fight monsters in normal gear until they're all-but dead, than quickly switch to gear with a high Magic/Gold Find. Paragons will earn experience and core attribute bonuses, as well as 3% Magic/Gold Find per Paragon Level. ![]() Once characters hit Lvl 60, they start over - as Paragons. Blizzard hopes to lure such players back with a new, alternate leveling system. The game wasn't designed for the sort of constant content updates that Blizzard sinks into World of Warcraft, but players were hitting Lvl 60, discovering that the game, at that point, is nothing but a Magic Find-driven loot hunt, and quitting. Now the company has gone a step further and begun discussing what it plans to offer to rejuvenate gameplay and make the game more fun.ĭiablo III's attempt to balance MMO features with its classic gameplay created mixed expectations that the game has had trouble satisfying. Blizzard previously acknowledged that the game, as it currently exists, wasn't living up to player expectations. Even once these problems were ironed out, a number of players complained about major balance problems at the Inferno difficulty level and the static, boring nature of the item hunt once you hit level 60. Diablo III's launch and first few weeks were a complete disappointment.
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